Oct 13, 2005, 06:52 PM // 18:52
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#61
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Wilds Pathfinder
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Quote:
Originally Posted by Rico Carridan
-First, you're using WAY too many 10 energy spells. Healing breeze, healing seed AND vigorous spirit? You only need one of those spells--for PvE, I'd strongly recommend healing seed--healing breeze is actually one of the worst healing spells in the game.
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vigorous spirit eh... (this is entertaining me bear with me)
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Oct 13, 2005, 07:27 PM // 19:27
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#63
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Never argue with stupidity
it will inevitably win by experience
and it will invariably bring you down to it's level.
Listen to these word of wisdom.
People who complain or don't bother to show respect for other players in game are not worthy of your time and effort to prove wrong or right.
So I say: Warn - If they continue: Quit
It's time wasted but in the quest or mission you where playing but you'll save 5+ minutes of arguing and a big headache if you do.
A word to the wise: Don't treat people like you've been treated. It just breeds hatred to other players who in turn do it to others who in turn do it to others and so on and so on.....
I can steal your thing cause someone else stole my thing,
I can swear cause others swear
I can do what I want cause someone else did what he wanted
Is childish and a very stupid reason to do those kinds of things.
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Oct 14, 2005, 12:33 AM // 00:33
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#64
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Thats why I PvP. (but I did finish a PvE monk)
TS makes everything you can SCREAM at people when you are low on energy.
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Oct 14, 2005, 12:40 AM // 00:40
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#65
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by TadaceAce
If monks need to regen - group needs more monks or a better one
If eles need to regen - get better eles, thing called elemental attunement... so much better than your idiotic echo nukers.
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If monks need to regen it means that the team took a lot of damage.
Alternatively, I enjoy having a few secs to recover after as I seem to be looking at life bars keeping the team up rather than enjoying the view or having random discussions during battle, which is the norm in most groups.
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Oct 14, 2005, 01:21 AM // 01:21
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#66
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Elemental Attunement? LOL. There are skills that strip enchantments you know. Monsters love using them. I'd much rather echo nuke.
And to the OP: Thats the same reason why Kool Pajamas is no longer with us...
My new monk in my second account will be smite once I get enough skills to make it work good enough.
Last edited by Kool Pajamas; Oct 14, 2005 at 01:23 AM // 01:23..
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Oct 14, 2005, 01:48 AM // 01:48
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#67
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Waiting isn't just about getting energy back, some skills have a long recast time, like the meteors you want your eles to use.
IMO if a monk is at full energy at the end of combat the team is built for defense not offense. The most efficient monk should always have just the right amount of energy to cast the spell he needs to cast at that exact moment in time. Anything more is a waste.
Now in reality that's impractical, and it pays to have more in case someone misses an opportunity and hits a wrong key. If you have a monk with full energy at the end of combat, you didn't need that monk. Get something else.
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Oct 14, 2005, 05:07 AM // 05:07
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#68
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/W
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Quote:
Originally Posted by RTSFirebat
That's bullshit and you know it is.
Sorry but you are wrong. Monks and elem do need time to recover, unless you have a battery necro around, which isn't always the case.
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The thing that screws monk is not energy management, but how some idiots just can realise that there is a limit to good energy management. Even if u do run energy drain tap oob u still can face energy problems if your teams are full of idiots. And alot of PUGS are full of idiots.
Sidenote, the cultist henchmen uses an energy management spell - and for the love of god, i cant remember wat it is. The sacrifice health to give an other some extra regen for a limited period of time.
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Oct 14, 2005, 05:11 AM // 05:11
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#69
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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The cultist henchman also kills himself because he's trying to help you after rebirthing you... many many problems with a suecidal cultist there
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Oct 14, 2005, 06:34 AM // 06:34
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#70
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Consider this: I play GW a lot, but I not in such a serious fashion that I care to fine tune my character's skill list to the most optimal and then stick with that list for all times. I like variety, and I like to enjoy the game. I am now working up a Monk char. And in doing so, I am varying the skills I take with me, just to try them all and just to have something different. So I am not going to use any one particular skill list and build that optimizes energy useage, at least not for very long in PVE.
So what happens? Do I as a monk stay away from all PUG groups? Or do I allow myself to be taken into a party as healing and/or protecting monk, and then find out the group is composed of a number of these types that don't care to wait for E and Mo energy regeneration? And then be called a terrible monk and a noob?
No, I will tell you what happens: I join the group, I do the best I can do, I note what skills I took that seem not to be working, or ones that I don't care to use in the future. If the group rushes too much and my healing can't keep up, well, then I hold back and let a few die.
There are a lot of players out there with the attitude that energy regen is something that they couldn't be bothered to wait for. I've recently encountered many playing as my Elementalist. Heh heh, probably with me around as Monk they will quickly max out their DP.
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Oct 14, 2005, 06:36 AM // 06:36
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#71
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by TadaceAce
funny a 600 hour necro..... 1. 51 energy means you have a 15/-1, nOOb alert
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Um, you can easily get to 51 energy without using a 15/-1. Monk has 30 energy + 8 from drak's armor + 12 from focus is 50 already. 55 if you use an energy wand. If you're using a 15/-1, you want to be shooting for ~70 energy.
Quote:
Originally Posted by TadaceAce
vigorous spirit eh... (this is entertaining me bear with me)
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I've already been informed that this is actually a 5 energy spell. That said, its use is still quite limited, and I would never take it considering the far better options that are available.
Rico
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Oct 14, 2005, 07:29 AM // 07:29
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#72
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Nefarius Union
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my first character was my Mo/N
up until the beginning of kryta, i had been a blood/heal/divine monk
that was a big mistake. good monks shouldnt attk and heal at same time.
then, i mastered healing.
my build is 15 heal, 15 divine, 3 prot (for no reason)
orison, kiss, touch, breeze, word, seed, vig, and restore life
a good monk has to master a skill bar. you cant keep changing it, or else you will lose your edge. always heal a damaged ally even when hp is |--------_|.
do not spam heal, learn how to conserve. make the person taking the most damage a priorty. enchant any people to keep your health safe.
divine boon is also a good skill, but can also kill your mp fast. stop using it as soon as you get to your mp half mark, dont resort to it, other spells use less energy in the long run.
i dont know if any of this is useful, but thats how i got better. your group always depends on you. just remember this, if the whole team falls because the second monk on the team dies, you need to practise
Last edited by death fuzzy; Oct 14, 2005 at 07:31 AM // 07:31..
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Oct 14, 2005, 07:48 AM // 07:48
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#73
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Lion's Arch Merchant
Join Date: May 2005
Location: Fishermen's Haven
Profession: W/
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Quote:
Originally Posted by TadaceAce
vigorous spirit eh... (this is entertaining me bear with me)
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Still waiting
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Oct 14, 2005, 04:46 PM // 16:46
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#74
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Quote:
Originally Posted by Rico Carridan
Um, you can easily get to 51 energy without using a 15/-1. Monk has 30 energy + 8 from drak's armor + 12 from focus is 50 already. 55 if you use an energy wand. If you're using a 15/-1, you want to be shooting for ~70 energy.
I've already been informed that this is actually a 5 energy spell. That said, its use is still quite limited, and I would never take it considering the far better options that are available.
Rico
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My Nec/Mo has 51 energy (regen +3) at lvl 10 with only Ascalon bonelace armor......it's not hard if you pay attention to what you're equipping, etc. (And no, she does not have any purple, gold or green items yet. She uses a cane and grim cesta combo) As I get more comfortable/able to play that profession, I expect I'll be able to raise that exponentially without trouble.
Oh, and Orison (@a previous post) is a monk skill even though it was given as part of the '600hr nec's' lineup.
I was in a group today that included a lvl 5 monk "that actually HEALS" (as she advertised herself--and she did well for her level). Found out she only had rez sig (party member went down).....so I had to remind the party that I had the unlimited Resurrect (never leave home wthout it!) which luckilly was not needed .
Last edited by FalconDance; Oct 14, 2005 at 04:49 PM // 16:49..
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Oct 17, 2005, 03:27 AM // 03:27
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#75
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Pre-Searing Cadet
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My experience with PUGs has not been very good. They either leave in the middle of a quest/mission or they keep acting like leroys.
I agree with people who say to just take henchies especially since you are a monk. With alesia on your side, that's at least 2 monks in your team in the maguuma jungle. You're better off doing this until much later in the game.
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Oct 17, 2005, 07:13 AM // 07:13
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#76
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Ascalonian Squire
Join Date: Aug 2005
Location: Where ever the wind takes me
Guild: Mountain Hunters
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Elemental Attunement doesn't always give you enough energy back, expecially if you're nuking with spells that cost at least 10 energy. Call me a newb for using such fire spells, but at least it works when people let me regen my energy after a battle. As for monk energy management, I haven't gotten far enough with my monk to experience PUG pains yet. Henchies are still my best friends. They don't mind waiting for half an hour while I go do the dishes, grab some food and wait for my energy to regen.
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